Attack Guide - G-L

ButtonBasher

Click on a letter to view those attacks:
MAIN A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

GIGA DRAIN
Grass
An attack that steals half the damage inflicted.
Power
60
Accuracy 100
An OK powered grass attack that also recovers HP. Very low PP too.
PP  5
Restores HP=half inflicted
GLARE
Normal
Intimidates and frightens the foe into paralysis.
Power
-
Accuracy 100
See what happens when you glare at someone? A very good technique, as unlike Thunder Wave, it can paralyze all types.
PP  30
Causes paralysis
GRASSWHISTLE
Grass
Lulls the foe into sleep with a pleasant melody.
Power
-
Accuracy 55
An inaccurate sleeping technique. Use Sleep Powder instead, and Spore if you can.
PP  15
Causes sleep
GROWL
Normal
Growls cutely to reduce the foe's attack.
Power
-
Accuracy 100
While not anything great in 1vs1 battles, this move is a little more impressive in 2vs2. Why? Cause it lowers the Attack of both foes! Lowers Attack by one stage.
PP  40
Lowers foe's attack
GROWTH
Normal
Forces the body to grow and heightens Sp.Atk
Power
-
Accuracy 100
Ups the user's Sp.Atk by 1 stage. If you can, got for Calm Mind instead, as that will also give you a Sp.Def boost. Tail Glow boosts Sp.Atk by 2 stages, but is only learnt by Volbeat, and sketched by Smeargle.
PP  40
Raise Sp.Atk
GRUDGE
Ghost
If the user faints, deletes the PP of the final move.
Power
-
Accuracy 100
As the description inplies, it acts like Destiny Bond except it takes all the PP from the move that KO'd it instead of HP.
PP  5
Deletes PP if KO'd
GUILLOTINE
Normal
A powerful pincer attack that may cause fainting.
Power
-
Accuracy 30
Another one-hit KO attack. Again, accuracy raises the greater your level to opponents. Doesn't work on higher level opponents.
PP  5
One-hit KO
GUST
Flying
Strikes the foe with a gust of wind whipped up by wings.
Power
40
Accuracy 100
Seems like a standard, weak flying attack. But it's also able to hit Pokémon Flying too.
PP  35
Hits flyers
HAIL
Ice
Summons a hailstorm that strikes every turn.
Power
-
Accuracy 100
A Sandstorm except only Ice types are immume. Deals 1/16 damage of total HP at the end of every turn.
PP  10
Lowers foe's attack
HARDEN
Normal
Stiffens the body's muscles to raise defense.
Power
-
Accuracy 100
Raises Defense by 1 stage. Use Barrier, Reflect, Iron Defense or another move that raises Defense by more than one stage instead.
PP  30
Raise Defense
HAZE
Ice
Creates a black haze that eliminates all stat changes.
Power
-
Accuracy 100
An excellent move. This returns all stats for all battlers to stage 0, whether powered-up or reduced.
PP  30
Resets stats
HEADBUTT
Normal
A ramming attack that may cause flinching.
Power
70
Accuracy 100
Decent power, but Return has more. If using with Serene Grace, then by all means use it. 60% of flinching is great! Even 30% flinching can be useful at times...
PP  15
Flinching (30%)
HEAL BELL
Normal
Chimes soothingly to heal all status abnormalities.
Power
-
Accuracy 100
A useful move that rids the whole party of burn, freeze, sleep and poison.
PP  5
Heals party of statuses
HEAT WAVE
Fire
exhales a hot breath on the foe. May inflict a burn.
Power
100
Accuracy 90
Has a nice power rating, but accuracy hurts it. Choose this or Flamethower. This will hit both opponents in a 2vs2.
PP  10
Burn (10%)
HELPING HAND
Normal
boosts the power of the recipient's moves.
Power
-
Accuracy 100
Only useful in a 2vs2 match. Boosts your ally's move power for that turn by 50%. If their attack power was 60, it'll then boost to 90.
PP  20
Boost ally's attack
HI JUMP KICK
Fighting
A jumping knee kick. If it misses, the user is hurt.
Power
85
Accuracy 90
Nice power, but if you miss, and especially if your aiming at a Blissey, it's gonna hurt. Use if you can't use another fighting attack.
PP  20
Hurts user if misses target
HIDDEN POWER
Differs
The effectiveness vaires with the user.
Power
Varies
Accuracy 100
If you're lucky, you can get a great type and power combination out of this! The actual type and power changes depending on the Pokémon's IVs.
PP  15
Move differs between Pokémon
HORN ATTACK
Normal
Jabs the foe with sharp horns.
Power
65
Accuracy 100
Choose Return instead, simple as that.
PP  25

HORN DRILL
Normal
A one-hit KO attack that uses a horn like a drill.
Power
-
Accuracy 30
A one-hit KO move. Accuracy raises the greater your level to foe's. Doesn't work on enemies whos level is greater than yours.
PP  5
One-hit KO
HOWL
Normal
Howls to raise the spirit and boosts attack.
Power
-
Accuracy 100
Raises Attack by one stage. Try using Swords Dance instead if you can.
PP  40
Raises Attack
HYDRO CANNON
Water
Powerful, but leaves the user immobile the next turn.
Power
150
Accuracy 90
A water type Hyper Beam attack exclusive to Blastoise. Try Hydro Pump instead, it doesn't need to recharge like this, and has almost just as much power.
PP  5
Recharge after use
HYDRO PUMP
Water
Blasts water at high power to strike the foe.
Power
120
Accuracy 80
A powerful water attack. Try Surf if you want accuracy and PP without losing much power.
PP  5

HYPER BEAM
Normal
Powerful, but leaves the user immobile the next turn.
Power
150
Accuracy 90
A move commonly hailed as the best by young players, is actually one of the worst. You can deal more damage by using 2 Returns or Body Slam, plus you can switch after using them. You've got to wait with this attack.
PP  5
Recharge after use
HYPER FANG
Normal
Attacks with sharp fangs. May cause flinching.
Power
80
Accuracy 90
Rattata and Raticate are the sole owners of this attack. Reasonable power, and chance to flinch. Might be better of with Return.
PP  15
Fliching (10%)
HYPER VOICE
Normal
A loud attack that uses sound waves to injure.
Power
90
Accuracy 100
Hits both opponents in 2vs2.
PP  20

HYPNOSIS
Psychic
A hypnotizing move that may induce sleep.
Power
-
Accuracy 60
Low accuracy weakens this moves potential. Only use if you're feeling lucky. Very lucky...
PP  20
Sleep
ICE BALL
Ice
A 5-turn attack that gains power on successive hits.
Power
30
Accuracy 90
Think of an ice type Rollout. Power doubles with each hit until it misses. Has a power of 480 on the fifth and final turn.
PP  20
Gains power with each hit
ICE BEAM
Ice
Blasts the foe with an icy beam that may freeze it.
Power
95
Accuracy 100
An excellent ice attack. So good, it's a standard when picking an ice attack.
PP  10
Freeze (10%)
ICE PUNCH
Ice
An icy punch that may freeze the foe.
Power
75
Accuracy 100
Use this if you can't get Ice Beam and still want an ice attack. Has now become a tutor move in Emerald, so many more Pokémon can learn this.
PP  15
Freeze (10%)
ICICLE SPEAR
Ice
Attacks the foe by firing 2 to 5 icicles in a row.
Power
10
Accuracy 100
Even worse than Fury Attack this time...
PP  30
Hits 2 to 5 times in succession.
ICY WIND
Ice
A chilling attack that lowers the foe's speed.
Power
55
Accuracy 95
Not a bad attack, considering it hits both opponents in 2vs2, does damage and lowers their speed with every hit.
PP  15
Lower foe's speed
IMPRISON
Psychic
Prevents the foe from using moves known by the user.
Power
-
Accuracy 100
Stops the opponents from using any attack that the user knows.
PP  20
Stops use of known attacks
INGRAIN
Grass
Lays roots that restore HP. The user can't switch out.
Power
-
Accuracy 100
Stops you from switching at all after use, but restores HP by 1/16 of total HP every turn. Requires defenses to work.
PP  20
Stops switching and restore HP
IRON DEFENSE
Steel
Hardens the body's surface to sharply raise defense.
Power
-
Accuracy 100
A good Defense raising technique. Raises Defense by 2 stages.
PP  15
Sharply raises Defense
IRON TAIL
Steel
Attacks with a rock-hard tail. May lower defense.
Power
100
Accuracy 75
Unfortunatly, this is about the best you'll get with Steel type attacks. As with all Steel attacks, this has low accuracy.
PP  15
Lower foe's defense (30%)
JUMP KICK
Fighting
A strong jumping kick. May miss and hurt the kicker.
Power
70
Accuracy 95
Try Brick Break as it doesn't have the recoil when you miss, has 100% accuracy, better power and breaks screens.
PP  25
Hurts user if misses
KARATE CHOP
Fighting
A chopping attack with a high critical-hit ratio.
Power
50
Accuracy 100
A high critical hit ratio doesn't make up for low power. Use Cross Chop or Brick Break if you want a fighting attack.
PP  25
High critical hit ratio
KINESIS
Psychic
Distracts the foe. May lower accuracy.
Power
-
Accuracy 100
Only learnt by Kadabra though the Move Tutor/Relearner, since Kadabra and Mewtwo are the only one's with spoons, a Psychic types best weapon according to the manga. :S This simply lower's the opponents accuracy. You're better off using Double Team.
PP  15
Lower foe's accuracy
KNOCK OFF
Dark
Knocks down the foe's held item to prevent its use.
Power
20
Accuracy 100
This can become a useful technique, as many people love leftovers and berries, this will stop them from using the item until they switch out.
PP  20
Knocks away foe's item
LEAF BLADE
Grass
Slashes with a sharp leaf. High critical-hit ratio.
Power
70
Accuracy 100
Exclusive to Sceptile, and it's good too. Giga Drain is sometimes used instead for its healing properties, but Leaf Blade is the prefered choice.
PP  15
High critical-hit ratio
LEECH LIFE
Bug
An attack that steals half the damamge inflicted.
Power
20
Accuracy 100
A very weak bug attack. Don't bother with it.
PP  15
Restores HP=half inflicted
LEECH SEED
Grass
Plants a seed on the foe to steal HP on every turn.
Power
-
Accuracy 90
Saps the foe's HP by 1/8 total, giving it all the Pokémon in the user's spot. Effect ends once the target is switched.
PP  10
Saps HP from target
LEER
Normal
Frightens the foe with a leer to lower Defense.
Power
-
Accuracy 100
Just like Growl, this lowers the Defense of both opponents in 2vs2.
PP  30
Lower foe's defense
LICK
Ghost
Licks with a long tongue to injure. May also paralyze.
Power
20
Accuracy 100
A weak ghost attack. Use Shadow Ball instead.
PP  30
Paralyze (30%)
LIGHT SCREEN
Psychic
Creates a wall of light that lower Sp.Atk damage.
Power
-
Accuracy 100
Protects your ally as well in 2vs2. Dissappears after 5 turns, and Brick Break is the only move able to destroy it.
PP  30
Half damage from special attacks
LOCK-ON
Normal
Locks on to the foe to ensure the next move hits.
Power
-
Accuracy 100
The next move will always hit, no matter what the opponent does unless they protect or switch out.
PP  30
Ensures next move hits
LOVELY KISS
Normal
Demads a kiss with a scary face that induces sleep.
Power
-
Accuracy 75
A sleep inducing attack with nice accuracy.
PP  10
Causes sleep
LOW KICK
Fighting
A kick that inflicts more damage on heavier foes.
Power
Varies
Accuracy 100
Pathetic on light opponents, ex-cel-lent on heavy Pokémon like Snorlax!
PP  20
Powers varies with weight
LUSTER PURGE
Psychic
Attacks with a burst of light. May lower Sp.Def.
Power
70
Accuracy 100
Unless you want the 50% chance of lowering Sp.Def over 20%, go with Psychic.
PP  10
Lower foe's Sp.Def (50%)


4 - CREDITS

Crobat1 - Helped find a good number of mistakes in the guide before it was even completed! I thank him for that!
K. Robinson - Grasswistle accuracy, and Meteor Mash PP
Super Cloud, GBolys07 - FrLg Starters elemental Hyper Beam info
Nintendo and Gamefreak for creating the Pokemon series, an excellent RPG!

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Copyright 2004 ButtonBasher (B.Wright)
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