Attack Guide - MNO

ButtonBasher

Click on a letter to view those attacks:
MAIN A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

MACH PUNCH
Fighting
A punch is thrown at wicked speed to strike first.
Power
40 -
Accuracy 100
A fighting type Quick Attack. Nice.
PP  30
Always first
MAGIC COAT
Psychic
Reflects special effects back to the attacker.
Power
-
Accuracy 100
If you can predict what the foe will do, this move can become good. If the foe tries to use a status inflicting move, that doesn't have any power, this will stop the move working, and have the user use the move back on the original user!
PP  15
Reflects effects back
MAGICAL LEAF
Grass
Attacks with a strange leaf that cannot be evaded.
Power
60
Accuracy 100
A grass type Swift.
PP  20
Never miss
MAGNITUDE
Ground
A ground-shaking attack of random intensity.
Power
Varies
Accuracy 100
Works like Earthquake, except the power is random.
PP  30
Random power
MEAN LOOK
Ghost
Fixes the foe with a mean look that prevents escape.
Power
-
Accuracy 100
Traps the foe so they can't switch out. If the user switches or faints, the target will no longer be trapped. Can be Baton Passed.
PP  5
Traps foe
MEDITATE
Psychic
Meditates in a peaceful fashion to raise Attack.
Power
-
Accuracy 100
Raises attack by one stage. Use Swords Dance or Bulk Up instead if possible.
PP  40
Raise Attack
MEGA DRAIN
Grass
An attack that absorbs half the damage inflicted.
Power
40
Accuracy 100
There are plenty of other grass moves that are stronger and have more PP. Leave this one.
PP  10
Restores HP=half damage
MEGA KICK
Normal
An extremely powerful kick with intense force.
Power
120
Accuracy 75
It may be strong, but it's inaccurate and has very low PP.
PP  5

MEGA PUNCH
Normal
A strong punch thrown with increadible power.
Power
80
Accuracy 85
Power isn't that great... Body Slam is better than this.
PP  20

MEGAHORN
Bug
A brutal ramming attack using out-thrust horns.
Power
120
Accuracy 85
The strongest and best bug move to date.
PP  10

MOMENTO
Dark
The user faints and lowers the foe's abilities.
Power
-
Accuracy 100
A bad move if you ask me. The user faints just to lower the foe's Attack and Sp.Atk. At least they're lowered by 2 stages. The target could then switch out and cancel the effects.
PP  10
User faints, foe's attack powers lowered.
METAL CLAW
Steel
A claw attack that may raise the user's attack.
Power
50
Accuracy 95
One of the more accurate steel attacks, but comes at a price with power.
PP  35
Raise attack (10%)
METAL SOUND
Steel
Emits a horrible screech that sharply lowers Sp.Def.
Power
-
Accuracy 85
A Screech only that it effects Sp.Def instead. Lowers foe's Sp.Def by 2 stages.
PP  40
Sharply lower foe's Sp.Def
METEOR MASH
Steel
Fires a meteor-like punch. May raise Attack.
Power
100
Accuracy 85
This beats Iron Tail, but it's only learnt by 4 Pokémon, Metang, Metagross, Clefairy and Clefable.
PP  10
Raise attack (20%)
METRONOME
Normal
Waggles a finger to use any Pokémon move at random.
Power
-
Accuracy -
Just as the description says, uses any move. Except Sketch, otherwise you could get any move on any Pokémon with enough patience...
PP  10
Use any move
MILK DRINK
Normal
Recovers up to half the user's maximum HP.
Power
-
Accuracy 100
A recover for Miltank with half the PP.
PP  10
Recover HP
MIMIC
Normal
Copies a move used by the foe during one battle.
Power
-
Accuracy 100
I'd prefer to have a moveset that I'd know, but if you can't get a fourth move, then this could be a good choice. Should the opponent come out with a useful move, you can copy it!
PP  10
Copy a move for a battle
MIND READER
Normal
Senses the foe's action to ensure the next move's hit.
Power
-
Accuracy 100
Makes the next move hit for sure unless the foe protects itself or is switched out.
PP  5
Ensures next move hits
MINIMIZE
Normal
Minimizes the user's size to raise evasiveness.
Power
-
Accuracy 100
Use Double Team instead. Sure this raises evasion too, but if the foe just happens to use Stomp, you'll recieve double the damage!
PP  20
Raise evasion
MIRROR COAT
Psychic
Counters the foe's special attack at double the power.
Power
-
Accuracy 100
A Counter for special attacks. Returns double the damage recieved, if the attack was a special attack. Because it's Psychic, Wobbuffet and this move become useless against a Dark type using special attacks.
PP  20
Returns special damage
MIRROR MOVE
Psychic
Counter's the foe's attack with the same move.
Power
-
Accuracy 100
In 1vs1, this will repeat whatever attack the foe last used, whether or not the user of Mirror Move can normally use that move, like Fearow and Recover. In 2vs2 however, it only performs the attack that last damaged the Pokémon, but always aimed at a foe, so you could attack your own Pokémon with your partner, and it'll start using that attack on you enemies.
PP  20
Repeats foe's attack
MIST
Ice
Creates a mist that stops reduction of abilities.
Power
-
Accuracy 100
Stops stats lowering, like a temporary Clear Body ability - for 5 turns. If you're really worried about losing Speed or Attack, then I guess you could try this, but otherwise you might want to use another attack or stat raising technique in its place. Works for both allies in 2vs2, where it would have the best effect.
PP  30
Stops stat reductions
MIST BALL
Psychic
Attacks with a flurry of down. May lower Sp.Atk.
Power
70
Accuracy 100
Latias' signature move. While it may be one of the very few moves that can lower Sp.Atk, I still prefer Psychic for it's added power and PP.
PP  5
Lower foe's Sp.Atk (50%)
MOONLIGHT
Normal
Restores HP. The amount varies with the weather.
Power
-
Accuracy 100
The 'nighttime' recovery move. Restores 1/4HP during rain, hail or a sandstorm, Restores 1/2HP when there's no weather in effect, and 3/4HP during sunshine. Yep, no longer a full recovery as it was in Gold and Silver.
PP  5
Restores HP
MORNING SUN
Normal
Restores HP. The amount varies with the weather.
Power
-
Accuracy 100
The 'morning' recovery move. Restores 3/4HP in sunshine, 1/4HP in other weather effects, and 1/2HP with no weather effects.
PP  5
Restores HP
MUD SHOT
Ground
Hurls mud at the foe and reduces speed.
Power
55
Accuracy 95
Hasn't got a great deal of power, but it's guaranteed to slow the foe down.
PP  0
Lower foe's speed
MUD SPORT
Ground
Covers the user in mud to raise electrical resistance.
Power
-
Accuracy 100
More often than not, this move is deemed useless, and the Pokémon that usually use this are ground types, Pokémon already immune to the effects of Electric attacks. A few Pokémon are able to make use of this move, but you're most likely better off just switching instead.
PP  15
Half damage from Electric attacks
MUDDY WATER
Water
Attacks with muddy water. May lower accuracy.
Power
95
Accuracy 85
Looks like a Surf, only with less PP and lower accuracy, with the chance to lower the foe's accuracy. Go with Surf.
PP  10
Lower foe's accuracy (30%)
MUD SLAP
Ground
Hurls mud in the foe's face to reduce its accuracy.
Power
20
Accuracy 100
Just think Sand-Attack only it hurts a little and doesn't effect flying/levitators.
PP  10
Lower foe's accuracy
NATURE POWER
Normal
The type of attack varies depending on the location.
Power
-
Accuracy 100
For link battles and buildings it'll be Swift.
PP  20
Changes on location
NEEDLE ARM
Grass
Attacks with thorny arms. May cause fliching.
Power
60
Accuracy 100
Another grass move with a power of 60. This time with the effect of flinching. Signature move of Cacnea and Cacturne.
PP  15
Flinching (30%)
NIGHT SHADE
Ghost
Inflicts damage identical to the user's level.
Power
-
Accuracy 100
Just as the description implies, it'll always deal damage according to level. Perfect for those with very low Attack, such as Dusclops.
PP  15
Damage dealt = user's level
NIGHTMARE
Ghsot
Inflicts 1/4 damage on a sleeping foe every turn.
Power
-
Accuracy 100
Works like Curse from a ghost, where the target will loose 1/4 of their total HP each turn only without the user cutting their HP when they use Nightmare, but it lasts until the target switches out or wakes up.
PP  15
Inflicts 1/4 damage on sleepers
OCTAZOOKA
Water
Fires a lump of ink to damage and cut accuracy.
Power
65
Accuracy 85
Not that great a power, and low accuracy to boot. At least it'll always lower the foe's accuracy.
PP  10
Lower foe's accuracy
ODOR SLEUTH
Normal
Negates the foe's efforts to heighten evasiveness.
Power
-
Accuracy 100
Makes any effort to raise evasion useless. If the target's evasion is already high, it'll reset it once Odor Sleuth hits. Also makes normal and fighting attacks hit ghosts.
PP  40
Negates evasion
OUTRAGE
Dragon
A rampage of 2 to 3 turns that confuses the user.
Power
90
Accuracy 100
The strongest dragon move to date, but forces you to use this move for another few turns afterwards, and then confuses you once it's done. Confusion seems to usually only last 1-3 turns though.
PP  15
Lasts 2-3 turns, then confuse user
OVERHEAT
Fire
Allows a full-power attack, but sharply lowers Sp.Atk.
Power
140
Accuracy 90
A very strong Fire move, only let down by the fact that this sharply reduces your Sp.Atk after use. A white herb can fix this for another use. Usually used when a Fire types is primarily a physical battler, and needs a fire type for backup.
PP  5
Sharply lowers users Sp.Atk


4 - CREDITS

Crobat1 - Helped find a good number of mistakes in the guide before it was even completed! I thank him for that!
K. Robinson - Grasswistle accuracy, and Meteor Mash PP
Super Cloud, GBolys07 - FrLg Starters elemental Hyper Beam info
Nintendo and Gamefreak for creating the Pokemon series, an excellent RPG!

This FAQ can only be hosted on:
users.bigpond.net.au/imwright/
pokedream.com

Copyright 2004 ButtonBasher (B.Wright)
Any and all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.